LANGUAGE: Mongolian TECH TREE EXCLUSIONS As they have speed boosted siege units through Drill, they have a huge advantage against civilizations with poor defenses, such as Goths, Magyars and Huns. Even prominent defensive civilizations such as Byzantines, Teutons and Incas will have a harder time dealing with the Mongol fast moving siege engines. What is it like to play Mongols in AOE2? - Quora Age of Empires 2 is a complex game where each military unit has a role to play in battle; each military unit is a counter for another unit and may. The best microed Eagles should go first for the raid and then to see if they can snipe an unprotected siege unit. Cavaliers (except Sicilians) and Celt Paladins are less dangerous because of the many less shots for a kill, but here and there we can find a bonus that can become painful for a exchange of units (upgrading Hussar and Mangudai is much more expensive than upgrading Cavaliers even with Stirrups, Farimba, Hauberk or Szlachta privileges). Join. Age of Empires Series Wiki is a FANDOM Games Community. We also get two tanks that can be a nasty surprise for Mongols: War Wagons and Elephant Archers. Le grand dbat : Le variant Omicron bientt majoritaire, campagne pertur Age of Empires II: The Genghis Khan Campaign - IGN Mongols benefit from the Huns' faster stables bonus, which are helpful for massing Light Cavalry. Look no further and find out all about the standard Age of Empires 2 strategies popularised over the decades. The city was burned to the ground and the inhabitants murdered.Following Genghis Khans death in 1227, his son Ogedei completed the conquest of northern China and advanced into Europe. The Mongols have a campaign devoted to their civilization: Genghis Khan. Here, Mongol Hussars become a problem, because they kill easily Skirms, while tanking fire and not allowing you to aim for Mangudai. Learn about the unit and their counter using our guide. Mongols can follow with archers (dont have any bonus towards them, but it may be interesting for small walled enemies, and to start researching techs that will later be useful for Mangudai), or skip Feudal wars and go to Castle Age. With patch 4.8, Mangudai get back their initial attack bonus of +3 (+5 for Elite) against siege weapons. and our Alot of people use this food for the Mongol Scout Cavalry rush. the Huns civilization bonus of starting at maximum population is incorporated in the Age of Empires IV Mongols). Age of Empires game Mongols voice REMIX by Z22 BEATSart by Oana-D This makes the Mongol army very mobile. Here, infantry meatshield in front of Longbows can work well, since theyll still be out of range of Mangudai. This page was last edited on 11 August 2014, at 02:21. Ive been working on a while on how to deal with late game Mongol army composition, knowing that there are many situations where, if microed effectively, the Mongol player will still beat our army. So if you want to trace the roots of Mongol strategy study Sima Qian's and Ban Gu's chapters on the Xiongnu and the Han dynasty commanders who fought them. So You Want To Play Mongols - YouTube They're just flat out amazing. In late Castle Age, youll need to be massing Mangudai, so they need somehow to transition from your Feudal army to the Castle unit. Manage all your favorite fandoms in one place! The Mongols are an offensive civilization that focuses on its ranged units and emphasizes guerilla tactics. Both openings can cripple our economy if not walled correctly. The Mongols lived a nomadic lifestyle, often at the outskirts of other developing civilizations. Mongols have very good Scout Cavalry, they have extra hit points once they are upgraded to Light Cavalry and a better line of sight. As the Mongol siege line rely on movement speed but not on range, increased attack or more resistance, other prominent siege civilizations such as Celts, Koreans, Ethiopians, and Teutons can counter their siege workshop units if they make use of Onagers, Rams and Bombard Cannons (the last for those who have them). With their unique technology Drills the siege workshop units move 50% faster. Other prominent camel civilizations such as Saracens, Malians, Gurjaras, and Hindustanis can also effectively counter the Mongol cavalry. Alternatively, in exchange for Hussars with extra Line of Sight, Hindustani allies also grant Mongol Hussars and Camel Riders some anti-building bonus. Dont be too harsh on me if I made a mistake. He died in 1405 while marching for China. It will be a good time to take map control with Castle on hills (which also help massing Mangudai). Age of Empires 4 Mongols Strategies and Tips - GameRevolution Conquistadors can be microed, but Mangudai outrange them, and both Mongol units are faster than them. The Britons team bonus is also helpful as it aids in spamming Cavalry Archers faster. Tatars (Age of Empires II) | Age of Empires Series Wiki | Fandom From StrategyWiki, the video game walkthrough and strategy guide wiki, Age of Empires II HD: The African Kingdoms, Age of Empires II: Definitive Edition - Lords of the West, Age of Empires II: Definitive Edition - Dawn of the Dukes, Age of Empires II: Definitive Edition - Dynasties of India, https://strategywiki.org/w/index.php?title=Age_of_Empires_II:_The_Age_of_Kings/Mongols&oldid=719473. Does parthian tactics affect mangudai? Explained by Sharing Culture Yep, that's also my opinion. The Line of sight of the Light Cavalry also makes them an excellent counterpick against. Theyre a bit more difficult to mass, but, if Mongols had the time to upgrade everything, it is supposed that youll also have the time to mass your UUs. Wagons are also outranged by Mangudai, so theyre less effective. ", Try to retreat and get your towers to do the work? The Mongols have the fastest Feudal times with the same build as everybody else, and then after that there's Deer. BBCs can be used also to hit the mass of Mangudai from longer distance. Don't you just hate it when China builds a massive wall just to stop you from raiding and pillaging? On the water, the lack of Dry Dock is really unfortunate, since it means their ships miss out on an important speed boost. Mangudai are amazing but this bonus doesn't really affect the game. Press question mark to learn the rest of the keyboard shortcuts. For each building the Mongols ignite, they get +50 food and gold, which can add up quickly. After that, theyll need to secure your resources, get at least a second castle, and advance to Imperial while raiding with Mangudai. What it essentially means is foreigners. The Huns also complement the Mongol army with their heavy cavalry and cheaper Cavalry Archers. Battle Royale for Age of Empires 2 Definitive Edition follows a similar theme to other battle royale games, but with its own tasteful and in-character flair. Well start considering cavalry (+Camel) units. Britons Longbowman, with their 11 attack and 12 range, can be an issue for Mangudai, and hurt badly Hussars before they cover the gap. Heavy Cavalry Archers need to be considered here. The Nomads technology no longer allows house foundations to increase population by being destroyed, so now they have to build houses completely again. A HCA only lacking RAA (Huns, Bulgarians) will be better than a HCA lacking PT (Spanish, Vietnamese, Chinese, Berber, Lithuanian), and both will be better than lacking Bracer (Cumans, Persians). But I still feel that any of the civs who get most of the HCA upgrades can mirror the Mongol composition without the issue of depending on a Castle to mass their HCA. They can upgrade them fully but they lack bombard cannons. In 1294 Kublai Khan died in China, and Mongol power began to decline in Asia and elsewhere. Their main advantage is that they are also good raiders and a 3-4 group of them can harass Mongol economy. The Mongols light cavalry gain 30% extra hp but they lack Plate Barding Armor. They would fare excellent against Hussars and Siege, but Mangudai just would outrun and kill them (2 pierce armor). Civilization Bonuses: Hussars are not going to be able to stand up against Paladins but they're way cheaper and you can put a glob of them in front of your siege weapons to hold enemy units in place while the Onagers take pot shots. Malians can be a very unpleasant rival for the Mongols archery as their infantry bonus can negate at least in part the Mangudai and Cavalry Archer attacks against them, making Malian Pikemen more threatening to their core units (Hussars, Cavalry Archers, and Mangudai). Civilization Bonuses: Cavalry Archers and Mangudai fire 20% faster Light Cavalry have 30% more HP Hunters work 50% faster Privacy Policy. AoE2 Strategy Center is a place to find strategies and guides to use in Age of Empires 2.Guides are mainly intended to use in Age of Empires 2: The Conquerors but some may also be able to use in the Age of Kings. The bonus can also help with a Scout Cavalry rush, since it help detect defending troops faster, but it is almost useless in the later game. The table below shows the matchup between a Light Cav/Hussar and an Elite Mangudai when they have to kill each other: The 3rd column numbers should be as low as possible, and the 4th column as high as possible. The light cavalry is good as a "meat shields" or to do suicide kills on enemy siege. Similarly, the Cumans, after researching Cuman Mercenaries, lets the Mongols train 5 free Elite Kipchaks per Castle, which will benefit from the fast-firing bonus the Mongols have for Cavalry Archers. I've been playing Age of Empires 2 for almost 2 decades, and consider the game to be not only the greatest real-time strategy game of all time, but the greatest video game of all time. Mixing the upgraded Light Cavalry with the Cavalry Archers is an effective strategy. A harsh life of hunting and pastoralism breeds a hardier people. However, the lack of Plate Barding Armor and Ring Archer Armor make their mounted units less durable than they might appear. Bloodlines lacking Heavy Camels will die easier, but they are also easier to tech into (especially smooth is 41F 45G costing Byzantine Camels). Well leave these also apart and start considering the scout line. Micro is crucial and a good Mongol Onager shot can be devastating, but for some of these civs BBCs are also available to deal with the Onager before Mangudai kill them. The other key unit of the Mongol army, the Hussar, comes with great advantages, too, with greater Line of Sight which is extremely beneficial in the very early game for scouting, and higher hit points (and in the Definitive Edition, with Steppe Lancers affected by the HP boost). I don't know 5 or 6 fully upgraded Mongol rams loaded with fully upgraded champions smashing through a wall and then just destroying everything in their path in seconds is pretty incredible. Their economy is not great after the Feudal Age. Index @ Age of Empires 2 Strategy Center An exception could be new Howdah Burmese Elephants, who only take 3 damage per Mangudai shot to a total of 107 arrows required to kill them. The better the Mangudai micro, the heavier the losses will be. Opinion and thoughts on . Hope you liked it ;-). That lets them advance fast to Feudal Age (below 20pop) and open with m@a or scouts. Anyway, theres room for a surprising Battle Elephant rush with Malay in mid-Castle Age, when Mongols are the weakest. Mongols have a win-win synergy with the Tatars, since they allow Mongol Cavalry Archers (including Mangudai) to have extra line of sight, and both civilizations have great capabilities for raiding. As the Mongols were considered a "nomadic" civilization, they have access to the regional Steppe Lancer unit. The Mongols are an offensive civilization that focuses on its ranged units and emphasizes guerilla tactics. History fan - I want a Campaign for each civ. Still other feudal strats is perfectly fine aswell like m@a and or archers. Age of Empires 2 Strategy: A Guide to Winning More Often - DiamondLobby They pretty much have no real weakness. Mongols are at their strongest moment in the Castle Age. As their Light Cavalry and Hussar gets noticeable more HP, Mongols have an advantage at trash wars, especially against civilizations that lacks the Halberdier upgrade or more buffs for the Pikemen. Finally, Janissaries seem a sensible option, being tankier than HCs and outranging Mangudai. Similarly Goths can counter the contingents of Mongol Cavalry Archer army by swarming Huskarls as they have attack bonus vs Archers and high pierce armor, this combined with disposable and fast created Halberdiers will make the Mongols to have a hard time. Magyars can outnumber them with their cheaper Hussars and. Otherwise, their navy is fair. They can also stop Xbow production (especially after Bodkin Arrow and Ballistics) and do an intermediate switch into Cavalry Archers, who are very good since they fire 30% faster. You only get 2 boars, it's not a HUGE deal if you harvest those food faster. Their unique technology improves the speed of their siege weapons greatly, allowing them to participate in raids effectively.
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